Sunday, August 23, 2015

Agile software development

Since the SEP based on agile software development methodology you should have good knowledge about this methodology.
This is a group of Software Development Methodologies and practices that address some of the issues of classical software development methodologies. It promotes adaptive planning, evolutionary development, early delivery, continuous improvement, and encourages rapid and flexible response to change. It is about how to work together to achieve a common goal.  This is not only suitable for software developers but also for Team Leaders, Project Managers, Product Managers, Development Managers, Testers, QA Managers, QA Engineers, Technical Writers, UX Designers, anyone involved in the delivering software.


Agile Principals
1.       Customer satisfaction by early and continuous delivery of useful software
2.       Welcome changing requirements, even late in development
3.       Working software is delivered frequently (weeks rather than months)
4.       Close, daily cooperation between business people and developers
5.       Projects are built around motivated individuals, who should be trusted
6.       Face-to-face conversation is the best form of communication (co­location)
7.       Working software is the principal measure of progress
8.       Sustainable development, able to maintain a constant pace
9.       Continuous attention to technical excellence and good design
10.   Simplicity—the art of maximizing the amount of work not done—is essential
11.   Self-organizing teams
12.   Regular adaptation to changing circumstance
   
    


Agile Manifesto
1.       Individuals and interactions over processes and tools
2.       Working software over comprehensive documentation
3.       Customer collaboration over contract negotiation
4.       Responding to change over following a plan

   Extreme Programming
   Extreme Programming (XP) is a software development methodology which is intended to improve software quality and responsiveness to changing customer requirements.
   Who benefits from XP?

   


Scrum
Scrum is an agile process that allows us to focus on delivering the highest business value in the shortest time. It is the most popular way of introducing Agility due to its simplicity and flexibility.  Scrum highly point out feedback s, team self-management, and striving to build properly tested product increments within short iterations.
SCRUM components
·          Scrum Roles
·         The Process
·         Scrum Artifacts

Scrum Roles

Product Owner:
·         Define the features of the product
·          Decide on release date and content
·         Be responsible for the profitability of the product
·          Prioritize features according to market value
·          Adjust features and priority every iteration, as needed

·         Accept or reject work results.

·         Accept or reject work results.
Scrum Master
·      Represents management to the project
·      Responsible for enacting Scrum values and practices
·      Removes impediments
·      Ensure that the team is fully functional and productive
·      Enable close cooperation across all roles and functions
·      Shield the team from external interference s
Scrum Team
·      Typically 5-10 people
·      Cross-functional
·      Members should be full-time
·      Teams are self-organizing
·      Membership can change only between sprints
Other Stakeholders
Scrum artifacts
Product Backlog

Product backlog is the complete list of requirements including bugs, enhancement requests, and usability and performance improvements that are not currently in the product release.
Sprint backlog: Sprint backlog is the list of backlog items assigned to a sprint, but not yet completed. In common practice, no sprint backlog item should take more than two days to complete. The sprint backlog helps the team predict the level of effort required to complete a sprint.
Burn down chart:

Depicts the total Sprint Backlog hours remaining per day. Shows the estimated amount of time to release and ideally should burn down to zero to the end of the sprint.

No comments:

Post a Comment